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Transferable skills & Digital games in 3D simulations

Esta semana se ha publicado nuestro último trabajo en Australasian Journal of Educational Technology (AJET). Se trata de un número que explora nuevas tecnologías emergentes, pero que, como plantean los editores de la revista, Dalgarno, Bennet, Henderson y Kennedy, en la presentación del número, no se trata de poner el énfasis en la tecnología misma sino en su implementación, en el enfoque pedagógico que la sustenta, lo cual es fundamental para comprender los beneficios potenciales para el aprendizaje.

En nuestro artículo presentamos los principales resultados de una experiencia llevada a cabo con estudiantes universitarios, para la adquisición de las competencias transversales de «autogestión» y «trabajo en equipo», a través de los juegos digitales con simulaciones 3D. A continuación se encuentra el abstract y el link al artículo completo.

Abstract:

Emerging technologies are providing opportunities for designing new learning environments, especially environments in which students can learn by putting their skills into practice. Knowledge about the development of these experiences needs to be accumulated and processed so that they can be integrated effectively into training programmes. In this study we describe how transferable skills such as self-management and teamwork have been developed by 70 Spanish students of Education and Marketing. The learning experience comprised a serious game designed in a 3D simulation environment. For the analysis, two analytical rubrics were taken as references. Descriptive statistics and non-parametric tests such as Mann-Whitney U and Spearman rho were conducted for comparison and correlation analysis. Our results showed that the students performed well and had a positive perception of the suitability of using the simulation environment for the development of transferable skills. We also found that women performed better than men in activities involving teamwork, especially communication tasks.

Ref.: Cela-Ranilla, J., Esteve-Mon, F., Esteve-González, V., & Gisbert-Cervera, M. (2014). Developing self-management and teamwork using digital games in 3D simulations. Australasian Journal of Educational Technology, 30(6), 634-651.

URLhttp://ascilite.org.au/ajet/submission/index.php/AJET/article/view/754

Publicado en PhD Tecnología educativa

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